In the Japanese version of Super Smash Bros. The pair eventually battle and defeat Grunty, who is forced to work in L.O.G.'s video game factory, and earn back their old moves.Īlthough Banjo & Kazooie do not make any sort of appearance in Super Smash Bros., the game's Japanese website included them in a poll to gauge interest for potential playable characters in a sequel. Kazooie continuously complains about being given the shaft in the game her only use comes from a magical wrench Mumbo has given her, which allows her to carry objects and utilize simple attacks. He creates a robotic body for Grunty and a series of vehicular challenges for Banjo and Kazooie to go through. Grunty reappears as just a skull and attempts to start a fight, but before they can, they are interrupted by the Lord of Games (L.O.G.), the supposed creator of all video games. to revive Bottles.Įight years later in Nuts & Bolts, the duo has become lazy and out of shape from their lack of exercise, having forgotten their moves from the previous games. Banjo and Kazooie triumph over Grunty once again, and use the B.O.B. Jamjars furthers her skills by teaching her first-person egg shooting, wing attacks, free gliding, and the ability to hatch eggs however, she cannot swim underwater or grab ledges as Banjo can. Bottles' brother Jamjars helps the duo learn to work independently, which is a huge boon to Kazooie without Banjo weighing her down, she can move significantly faster and jump higher, while retaining almost all of her offensive abilities. Banjo and Kazooie set out again to chase down the witches, who are attempting to restore Grunty's flesh by using their Big-O-Blaster to suck the life out of the entire Isle O' Hags. Two years later in Banjo-Tooie, Gruntilda's sisters appear to rescue the now-skeletal witch, who promptly attacks Banjo's house and kills Bottles. The duo eventually send Grunty's spirit back to the future into her real body, restoring the timeline mostly back to normal. Via Bottles' ancestor Bozzeye, she re-learns some of the moves that she had forgotten due to the time displacement. Kazooie is quickly rescued by Banjo, whom their friend Mumbo Jumbo has sent back in time to chase down Grunty. This newly-built "Mecha-Grunty" kidnaps Kazooie and travels 20 years into the past to stop the two from meeting, thus preventing her defeat. Two months later in Grunty's Revenge, Gruntilda's ogre-like minion Klungo creates a robotic body for her spirit to possess while her body remains underground. After the pair get through the lair and confront Grunty at its peak, they ultimately summon The Mighty Jinjonator to push her off the tower to her doom she crashes into the ground and is buried by the ensuing debris. Along the way, Bottles the mole teaches Kazooie a variety of powerful abilities, including beak attacks, egg shooting, flight, and even invulnerability. Once he awakens, the duo set out to rescue her from Gruntilda's Lair, a complex cavern in Spiral Mountain with links to many disparate worlds. In this game, Kazooie alerts Banjo that his sister Tooty is being kidnapped by the evil witch Gruntilda, who wants to steal her beauty, but Banjo wakes up too late to respond. The first mention of Kazooie is in the instruction manual of Diddy Kong Racing, though she does not appear in game. Kazooie spends most of her time inside Banjo's backpack, residing in his house near the foot of Spiral Mountain. Despite this, she is fiercely loyal to Banjo and willing to help with any situation that comes their way. In contrast to Banjo's gentle and kindhearted temperament, she is a brash, snarky loudmouth who speaks her mind with no regard for civility, traits which get the duo into trouble more often than not. Kazooie is a red-crested breegull, a fictional species of bird known for their fast running speed and flight capabilities.
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